No press releases, no scores out of ten without an explanation. Just what the game is like to live with. Big Bass Splash.
Read the review «Big Bass Splash» →
Puzzle · 4.5★
We count how often ads interrupt play and what the paid version actually removes.
A review only goes up after at least a week with the game, not after ten minutes of the tutorial.
How much space it takes and how quickly it drains a phone — both are in the review.
Every review says plainly whether the game works on a plane or a train without signal.
Classic card games with a decent offline opponent and no forced online play.
A gentle point-and-click adventure set over one summer in a harbour town.
Draw delivery lines across a growing town. Quiet, clever and unforgiving later on.
A pocket role-playing game with a real story and turn-based fights you can pause.
Most card apps push you online and pad the game with currencies. Card Club keeps the classics and a competent offline opponent that does not cheat.
Everything here can be paused mid-level without losing anything.
Twelve months after the reviews, only four survived on our phones.
Seven games you can start and finish without a calendar reminder.
A week with the game, the purchases bought with our own money, and notes taken as we go.
«A calm match puzzle with a harbour to rebuild between levels.»
«Classic card games with a decent offline opponent and no forced online play.»
«An arcade racer with tight controls and no energy bar between races.»
Yes, and we prefer them. A game you pay for once usually treats your attention better than a free one.
A short quote with a link is fine. For anything longer, write to us first.
No. We buy every game and every in-app purchase we write about, and we do not run sponsored posts.
Readers suggest most of them by email. The rest come from what we see people playing around us.